Maya Flower Making Tool
Project Overview
A friend of mine was working on making flowers for a modeling project, and she mentioned that she was having a tough time trying to use MASH to place flower petals to create a flower. MASH wasn’t giving her the finer control she needed over placing and scaling petals to make convincing flower. This seemed like a challenge that a small custom tool could really help streamline, so I made a tool she could use to more easily make flowers!
This was my first time writing a Maya tool, and I was pleasantly surprised that I was able to whip up a functioning tool in only a night! The tool certainly has plenty of room for improvement (for starters, I’m planning adding some controls to add a bit more variation for more realistic flowers), but I was pleased that I got a solid first pass up and running so quickly. I’m excited to see that my general programming and graphics background is enabling me to dive into new pipelines pretty easily.
I also really enjoyed getting the chance to make a tool that solved a real user problem. Many of my tools are passion projects that I’m only building for imaginary teams of artists, so it was extremely rewarding to make a tool that could actually help out a friend!
I also found that having a real user for my tool brought issues to my attention that I might not have considered otherwise. For example, when I first sent her the tool, it seemed to not work for her despite working for me. It turns out, it was functioning differently because we had different up-axis settings. I then modified the tool to automatically adapt to the user’s up-axis settings, but I likely wouldn’t have ever realized that issue without having a user test my tool. I found that developing real tools that actually get used by artists is both far more rewarding and informative than developing for a hypothetical audience, and I’ll definitely be seeking out more opportunities to do so in the future!
Tool Description
Changing base petal input mesh
Changing petal settings (number of petals and petal tilt)
I created the tool using Python for Maya. The tool lets users choose a base petal mesh, and it duplicates instances of the petal mesh in a pattern to create flowers. The user can specify things like number of petals, angle between petals, and how the tilt and scale of the petals changes from the outer petals to the central ones. Above are some gifs of the tool in action.